Wednesday, 6 January 2010

It's complicated

I always tend to make things more hard for myself by either over-complicating a simple solution or over-simplifying a tough one.

This happened again today as I was working on my prototype lamp model (which I'll be posting in the art section). I was figuring out a way in which I could model the part which connects the arm to the base. I thought and thought and then I finally settled on using splines.

Big mistake. These things will give you wondrous results if you know how to use them, what with the ability to have full control over every curve and corner of the object, but put them in unexperienced hands (my hands) and that's when shit hits the fan. I spent at least two hours just trying to wrap my head around how to use the damn options in the sidebar!

After three hours of toying around and many sighs and expletives from yours truly, I finally settled on using a standard sphere, chopping it in half using a boolean operation and applying an edit poly modifier. End result; just what I wanted.

I shall not give up on splines though, because they are an extremely powerful tool.

In other news, it snowed heavily today and school was closed. Finally, I can get some proper education!

In other other news, the site is coming together nicely. I've set up two extra pages that I've linked too (tabs at the top). And I'm happy with the result so far, planning on getting some background pictures in as well using my above average photoshop skills.

Toodle-doo!

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